Rogue Fable IV is a traditional rogue-like game which combines the depth, complexity, and challenge of the genre classics with a shorter, more tightly focused game length.
Players praise the game's depth and complexity, which rival that of classic roguelikes. The open-ended character development system allows for a "wide variety of builds", challenging players to carefully consider their choices. Even seasoned players initially find the game "impossibly hard", but gradually improve their skills in areas like mobility, positioning, and target prioritization, eventually overcoming the steep difficulty curve.
Combat is a central focus, with the developer implementing "more tactically involved" mechanics. Players must carefully manage factors such as timing, positioning, and movement to succeed, rather than relying on mindless grinding. This shift towards tactical decision-making creates a more engaging and rewarding combat experience compared to passive "hold to attack" systems.
The development team has invested significant effort into crafting "significantly more detailed, elaborate and tightly designed" levels. These environments reinforce the core combat tactics while also fostering a greater sense of a "living and coherent world", helping to immerse players in the game's fantasy setting.
Despite its depth, the game remains approachable for players new to traditional roguelikes. By aiming for "under an hour" run times, the developer has created a more focused experience that is less intimidating for newcomers, without sacrificing the core challenge and complexity that draws in veteran players.
As an Early Access title, the game benefits from the developer's commitment to quality and frequent updates. Players have already noted substantial improvements compared to previous entries in the series, and they eagerly anticipate how the game will continue to evolve over time.