Rooftops & Alleys: The Parkour Game

by MLMEDIA

The Developer Says...

Ever felt like the world was missing that one Parkour/Freerunning game? That game that scratches that itch that other games just don't? Rooftops & Alleys aka TheParkourGame is here to deliver! In this game, there's is no 'hold button to parkour' mentality. Here, you, the player is in control!

Players Like...

❤ Fluid Parkour Mechanics

Players praise the game's parkour system as the best representation of parkour in a video game. The controls and movements feel responsive, allowing players to seamlessly chain together a variety of real-world parkour techniques, such as wall runs, cat leaps, and various twists and turns. Reviewers liken the experience to acclaimed parkour games like "Mirror's Edge" and "Skate 3," appreciating the high skill ceiling that encourages continuous refinement of their parkour lines.

❤ Rewarding Trick System and Customization

The game features an extensive trick system that enables players to perform acrobatic stunts. Mastering the trick controls, which blend button presses and analog stick movements, takes time but is highly rewarding, according to players. The ability to customize one's character with different outfits and visual options further personalizes the parkour experience.

❤ Charming Pigeon Session Markers

One unique aspect that has resonated with players is the use of a pigeon as a session marker, rather than a traditional drone or other high-tech tool. Reviewers praise this whimsical touch as a clever and charming addition that fits the game's overall tone.

❤ Depth in Gameplay Loops and Challenges

While the maps are not overly large, players highlight the depth of the gameplay loops, often involving setting session markers and repeatedly attempting to perfect specific lines or tricks. The time trial and trick challenge modes provide a sense of progression and mastery, motivating players to continually improve their skills.

❤ Areas for Refinement

Though the overall consensus on the gameplay is highly positive, some players have noted a few areas that could use further refinement, such as: - Inconsistencies in jump and climb mechanics - Occasional instances of clunky or restrictive movement - The need for more diverse movement options, such as wall ejections or sliding However, many reviewers are optimistic that these issues will be addressed in future updates, as the developer has demonstrated a commitment to continuously improving the game based on player feedback.

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