Battle thousands of blobs in this roguelike auto-shooter. Travel from island to island, defeat bosses, collect and upgrade items to become more powerful and discover lag-inducing combos in an endless blobbath.
Players control a wiggly character who automatically fires at hordes of blob enemies, collecting experience and upgrading abilities across increasingly challenging stages. The game transforms from a simple shooter to a screen-filling destruction simulator as players progress.
Five distinct characters offer varied playstyles: Bingus Bongus with bouncy movement, Dizzy Wizzy with tentacle-based attacks, Wiggle Woogle as a balanced option, Spinky Winky as an extremely fast character, and Hoozey Woozey with unique mechanics.
Players unlock permanent upgrades through a meta-progression system that allows 20 game-changing artifacts, over 30 items with multiple upgrade paths, meaningful level-ups that dramatically transform abilities, and synergistic combinations that can clear entire screens.
The gameplay creates a chaotic battlefield where thousands of enemies spawn continuously, players dodge through cascading projectiles, sound effects provide satisfying feedback for enemy destruction, and visual effects become increasingly complex and overwhelming.
Powerful item combinations create 'god-run' potential, scaling difficulty maintains consistent challenge, artifacts fundamentally reshape gameplay mechanics, quick run resets occur, and there is minimal downtime between attempts.
The game offers an incredibly low price point ($5), endless replayability, relaxing yet intense gameplay, frequent developer updates, and a nostalgic feel reminiscent of early internet games.
Performance may degrade in extended runs, visual complexity can obscure gameplay, and some characters and abilities require strategic understanding.
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