A turn-based dungeon crawler where your only way of attacking the enemy is by rolling dice. Roll dice to damage enemy cards to FOLD. Inspired by classic Solitaire, in a top-down table and enemies made out of cards, try to beat the dungeon with 35 unique classes. Build your deck, kill monsters.
Players must roll dice and place them into the appropriate slots on enemy cards to defeat them. Higher dice rolls deal more damage, forcing players to carefully manage their dice to maximize damage output.
The game features over 35 unique hero characters, each with special abilities activated by spending certain dice combinations. These abilities, ranging from healing to re-rolling dice, can be mastered and synergized to overcome the game's challenges.
Between stages, players can purchase equipment and upgrade items in the in-game shop. These items enhance dice rolls, grant new effects, or provide other boons, allowing players to assemble the optimal build for each run.
Each run features a procedurally-generated dungeon filled with a variety of enemy types, each with their own dice requirements and special abilities. This randomization, combined with the deckbuilding mechanics, ensures no two runs feel exactly the same, encouraging experimentation and replayability.
Players face constant risk-reward decisions, such as taking the time to gather more resources at the cost of increased enemy attacks, or prioritizing the defeat of the weakest enemies versus the most dangerous foes. These choices, coupled with the randomized dice rolls, create an engaging and unpredictable gameplay loop.