This is a new Sokoban-like RPG game.Send people love, wish them well, and mind your own business.————Let's them die.
The game puts a unique spin on classic Sokoban puzzle mechanics by tasking players with pushing patients from different factions, such as "Crutched Swordsman" and "Slime that Sword Stuck in Back," around the map. The objective is to instigate battles between these warring patient groups, rather than simply clearing the level. This strategic layer challenges players to carefully position the patients to initiate conflicts without getting caught in the crossfire themselves.
In addition to the core pushing mechanics, the game features a variety of interactive environmental elements that add complexity to the puzzles. Players can utilize conveyors, buttons, and other mechanisms to manipulate the battlefield and guide the patients to their demise. Equipping the patients with gear also affects their abilities, further expanding the strategic depth as players must consider how these power-ups will impact the outcome of the fights.
The game's marketing copy presents a darkly comedic tone, and players have praised the way the narrative is seamlessly woven into the gameplay. The descriptions of the different patient factions create a sense of personality and backstory that adds to the overall experience. The game's willingness to embrace its morbid premise and allow players to actively facilitate the patients' demise has resonated with many reviewers.
A standout feature highlighted by players is the game's extensive undo and redo system, which allows for seamless experimentation and backtracking. This alleviates the potential frustration of puzzle-solving, encouraging players to explore different strategies without fear of being permanently stuck. The ability to complete levels without sacrificing any of the patients also provides a more nuanced approach to success, catering to players who may not want to directly cause the characters' deaths.
Reviewers have consistently praised the game's pixel art style and charming, 2.5D visuals. The levels are packed with detailed environments and imaginative character designs that bring the sanatorium setting to life. The game's overall aesthetic, combined with its dark humor and unexpected narrative, has been a major draw for players seeking a unique and visually striking puzzle experience.