It was a human.

by Loser/s, GAMER Plan

The Developer Says...

A short SF psychedelic interrogation ADV game that focuses on the interrogation of a suspect in a dismemberment murder case. The protagonist is a lieutenant colonel, tasked with interrogating the suspect. The protagonist needs to find out why she killed the two men and how she committed the crime.

Players Like...

❤ Narrative and Storytelling

The game delves into deep philosophical and psychological themes as players take on the role of a lieutenant colonel tasked with interrogating a suspect in a murder case. Many reviewers praise the nuanced exploration of the human condition, though some find the philosophical discussions to be overly heavy-handed at times.

❤ Choices and Endings

Players navigate a branching narrative with multiple endings based on their choices during the interrogation. Reviewers appreciate the weight and consequences of these decisions, as they significantly impact the story's progression and the player's understanding of the characters and their motivations.

❤ Replay Value

The game's multiple endings and the impact of player choices contribute to a moderate level of replay value. Reviewers suggest that revisiting the game allows players to uncover different facets of the narrative, often requiring careful attention to dialogue and nuanced interpretation of the themes and symbolism.

❤ Pacing and Progression

The game's pacing has been a point of discussion, with some players appreciating the deliberate and contemplative nature of the interrogation sequences, while others find certain philosophical discussions to be overly drawn out and distracting from the core mystery. The lack of conventional gameplay features, such as manual saves and text skipping, has also been noted as a potential issue, as it can lead to frustration during repeated playthroughs.

❤ Technical Considerations

Reviewers generally report the game to be stable and bug-free, with the inclusion of an autosave feature helping to mitigate the lack of manual save options. However, the heavy reliance on AI-generated artwork has been a point of contention, with some players feeling that the inconsistent visual quality detracts from the game's overall presentation, while others see it as a stylistic choice that enhances the surreal and philosophical atmosphere.

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