Press Any Button

by Eugene Zubko

The Developer Says...

This video game realized how boring it had been and now is trying its best to fix that.

Players Like...

❤ Gameplay Overview

In the arcade-style gameplay, players must prevent falling blocks from reaching the bottom of the screen by creating platforms to catch them. The player can place up to three platforms at a time, with the oldest one disappearing when a new one is created. Losing a block past the platforms results in the loss of a life.

❤ Increasing Difficulty

As players progress, the gameplay becomes more challenging. New block types, such as ones that cannot be destroyed by simply landing on a platform, get introduced. The speed and frequency of the falling blocks also increase, requiring faster reflexes from the player. Some levels even add an extra layer of strategy by introducing platforms that can be locked in place.

❤ Variety in Challenges

While the core block-catching mechanic remains the same, the experience occasionally mixes things up by presenting different minigames. These include a timing-based music game and a puzzle game where players must strategically trap a rabbit. These diversions help break up the primary gameplay loop and provide a nice change of pace.

❤ Player Agency and Choice

Before each level, players can choose to play with either two or three lives, allowing them to adjust the difficulty to their preference. The player's responses to the AI character also seem to have some impact on the game, though the extent of this is not always clear.

❤ Responsive Controls

The controls rely solely on the mouse to place and move the platforms. While not always perfectly precise, especially during the more hectic moments, the controls generally feel responsive and intuitive, allowing players to focus on the core challenge.

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