this morning I decided to die

by ctc, Nikita Kryukov

The Developer Says...

Follow a girl through the last day of her life.

Players Like...

❤ Gameplay Mechanics

Players navigate a tense visual novel through strategic dialogue choices, complete the experience in roughly 30 minutes, unlock two distinct narrative trajectories based on player decisions, and subtly shift the protagonist's emotional landscape with each selection.

❤ Narrative Architecture

Track a young woman's potentially terminal day through intimate dialogue, expose layers of personal trauma via carefully constructed interactions, reveal complex psychological landscapes through emotional choices, and use the protagonist's internal dialogue as the primary gameplay mechanism.

❤ Player Experience Dynamics

Immerse yourself in visceral psychological tension, experience a deliberately suffocating atmosphere through minimalist art and haunting soundtrack, encounter moments designed to provoke genuine emotional vulnerability, and navigate nuanced interpersonal interactions with potential life-altering consequences.

❤ Technical Craft

Developed by emerging indie studio ctc, composed by musician Nikita Kryukov, utilize a distinctive visual style blending 80s cartoon aesthetics with psychological realism, and incorporate cryptic base64 narrative elements as thematic device.

❤ Engagement Strategies

Deliver unfiltered exploration of mental health complexities, encourage multiple playthroughs through nuanced narrative branching, provide an accessible experience at minimal cost, and trigger profound emotional responses through minimalist storytelling.

❤ Ideal Audience

Players seeking deeply introspective narrative experiences, individuals comfortable engaging with challenging psychological themes, visual novel enthusiasts interested in experimental storytelling, and audiences valuing emotional depth over traditional gameplay mechanics.

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