Beard Blade

by Glovebox Games LLC

The Developer Says...

Run and jump through tropical 16-bit locales as you fend off foes with the power of Branson's shapeshifting beard. Visit the barber to toughen your scruff with new abilities and confront the thieving Smuglins.

Players Like...

❤ Responsive, Beard-Centric Platforming

Players take control of the protagonist, Branson, who can run, jump, and climb through the game's tropical environments. Branson's jumps have a good sense of weight and momentum, which some reviewers have noted takes a bit of getting used to, but ultimately feels responsive once players acclimate to the control scheme.

❤ Versatile Beard Abilities

The core gameplay hook allows players to shapeshift Branson's beard to perform various actions. Reviewers praise the variety of beard-based abilities, which include attacking enemies, gliding through the air, and climbing up vertical surfaces. These transformative powers add an extra layer of depth to the platforming, as players must strategically utilize the right beard technique for each situation.

❤ Dual-Layered Levels

One of the game's most unique features is its day/night cycle system. Each level has two distinct versions - a daytime variant and a nighttime variant. These alternate stage versions feature different enemy placements, platforms, and collectibles, effectively doubling the content. Reviewers appreciate how this mechanic encourages replaying levels to experience the alternate paths and find all the secrets.

❤ Customizable Progression

As players progress, they can collect coins to spend at the in-game barbershop. Here, they can purchase upgrades to expand Branson's health, damage, and beard abilities. This light RPG-like progression system allows players to customize Branson's capabilities to suit their playstyle. Some reviewers noted that certain upgrades felt necessary for 100% completion, creating a mild sense of grind, but overall the upgrade system was well-received.

❤ Creativity-Driven Design

Reviewers consistently praise the level design, noting how each stage introduces new mechanics and challenges. The levels are described as creative, with a good balance of platforming, exploration, and light puzzle-solving. The variety between the day and night versions of each stage is also highlighted, as these alternate versions provide a fresh experience on repeat visits.

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