A slow burn walking sim with an interactive soundtrack and horror vibes. You explore abstract locations and create your own unique sound for each of them by moving around and using Monoliths.
Players traverse a series of interconnected, abstract environments reminiscent of exhibition halls in a museum. Reviewers highlight the game's "Yume Nikki-esque" feel, praising the sense of exploring a dreamlike, cosmic world. One player describes the locations as "liminal environments" that capture their attention.
As players move through the levels, the ambient music and sound design dynamically change based on their actions and interactions with special objects called Monoliths. Reviewers emphasize how this allows them to create a unique audio experience for each playthrough, enhancing the game's immersive and atmospheric qualities. One player notes that the "interactive soundtrack" is a standout feature that adds to the overall experience.
Players can influence the game's soundtrack by selecting different Monoliths, allowing them to choose the musical direction of each environment. Reviewers appreciate this procedural audio system, which results in a personalized soundscape that elevates the surreal and mysterious ambiance.
While the game lacks traditional narrative elements like text or dialogue, reviewers appreciate how the abstract environments and audio cues convey a sense of mystery and underlying themes. The lack of overt exposition allows players to form their own interpretations of the game's meaning, creating a more personalized experience.