Museum of Monoliths

by Podoba Interactive, Marevo Collective

The Developer Says...

A slow burn walking sim with an interactive soundtrack and horror vibes. You explore abstract locations and create your own unique sound for each of them by moving around and using Monoliths.

Players Like...

❤ Interactive Soundscape

As players explore the abstract, surreal environments, their movements and interactions with the Monoliths in each level directly influence and shape the ambient soundscape. Each Monolith has its own unique sound, and players can choose which one they want to activate, thereby curating the audio atmosphere of the level. This mechanic encourages experimentation, as players discover how different actions alter the soundscape, resulting in a unique musical experience tailored to their playstyle.

❤ Nonlinear Level Design

The game presents players with a series of independent, abstract levels that they can explore in a nonlinear fashion, akin to navigating the exhibition halls of a museum. For example, the first level might feature towering, geometric structures in shades of blue, while the second level might showcase a vast, empty expanse in hues of red and orange. This design fosters a sense of discovery, as players can freely move between these distinct environments without a predefined sequence, encountering a diverse array of audiovisual experiences.

❤ Minimalist Narrative

Instead of relying on traditional narrative elements, the game conveys a sense of mystery and atmosphere through its surreal, dreamlike environments and soundscapes. For instance, one level might feature a maze-like structure with shifting walls and eerie, ambient tones, while another might present a vast, open space with a haunting, melancholic melody. This minimalist approach leaves much of the storytelling open to player interpretation, inviting them to engage with the game's themes and meanings on a personal level.

❤ Atmospheric Exploration

Reviewers have consistently praised the game's immersive atmosphere, describing it as a "lucid dream" and a "viscous thick atmosphere." For example, one player noted that the game's "gorgeous sound design fits well with the dreamscape of the levels," while another commented on the "cool environments" and the "essence of modern art." The combination of the surreal, abstracted environments and the reactive soundscapes creates a captivating, immersive experience that transports players into a unique, unsettling world.

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