eXplore, eXpand, eXploit, eXterminate, EXPRESS. All of the depth, diplomacy, conflict and conquest of a turn-based 4X epic but played in fast-paced 60-minute competitive sessions. Play Solo or Multiplayer for 2-8 players.
The game uses a unique simultaneous turn resolution system. Players commit their actions each turn, but the actions are not resolved until everyone has finished their turn. This allows the game to move at a brisk pace, as players do not have to wait for their turn. Instead, they can plan their moves in advance and see the consequences play out in real-time. The simultaneous nature also introduces an element of hidden information and uncertainty, as players must try to anticipate their opponents' actions without full visibility.
Another distinctive gameplay element is the edict deck. Each turn, players draw from a deck of action cards, called edicts, that determine their available actions. Managing this deck by adding new edicts, discarding unwanted ones, and timing when to play them is a crucial part of the strategy. This deck-building mechanic introduces an additional layer of decision-making and deckbuilding depth to the 4X gameplay.
The game streamlines many complex mechanics found in traditional 4X games. It abstracts or simplifies things like planetary management, technology trees, and resource micromanagement, allowing players to focus on higher-level decisions around exploration, expansion, exploitation, and extermination without getting bogged down in tedious micromanagement.
The game features a variety of unique factions and leaders, each with their own special abilities and playstyles. For example, some factions may focus on diplomacy, while others excel at military might or technological advancement. This asymmetry encourages experimentation and replayability, as players can tailor their strategy to their preferred playstyle.
Rather than a static victory condition, the game features a dynamic set of objectives that are voted on by the players during the game. These objectives can range from controlling certain systems to achieving specific technological milestones. This objective-driven approach introduces an element of unpredictability and encourages players to adapt their strategies to the shifting victory conditions.
Many players praise the game's ability to deliver a satisfying 4X experience in around an hour, making it a great option for those with limited time or who want to avoid the lengthy playtimes often associated with the genre. The game manages to capture the depth and strategic complexity of classic 4X and board games, while packaging it in a more accessible format.
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