Exit From

by concole_, Elendely, White Box

The Developer Says...

You wake up from the noise of thunderstorms, no one there. You are trying to get out and realize that after all you are not alone here... Сan You Exit From?

Players Like...

❤ Navigating the Procedural Layout

With each new game, players awake in a different configuration of the old Soviet house, adding a sense of unpredictability. Adapting to the ever-changing layout and locating key items like keys, valves, and axes becomes a core challenge, incentivizing thorough exploration of the environment.

❤ Atmospheric Puzzle-Solving

The game's "depressing" atmosphere permeates the dark, shadowy apartments, forcing players to carefully navigate the environments using matchsticks to illuminate their path. Solving a variety of puzzles, from unlocking doors to manipulating obscure objects, becomes essential for progressing deeper into the house.

❤ Evasive Stealth Gameplay

A mysterious, shadowy antagonist stalks the halls, compelling players to utilize the cover of darkness and their ability to hide in the shadows to avoid detection and confrontation. The unpredictable behavior of this AI-controlled threat heightens the tension and challenge of the stealth-focused gameplay.

❤ Progression and Collectibles

As players traverse the procedurally generated house, they can collect a variety of items that unlock new areas and progression. The game's system of achievements and collectibles provides additional incentives to thoroughly scour the environment, uncover its secrets, and piece together the means of escape.

❤ Challenges and Replayability

While technical issues have been reported, the core gameplay loop of exploration, puzzle-solving, and evasion is widely praised. The combination of the atmospheric, tense environment, the unpredictable nature of the procedural layout and antagonist, and the rewarding sense of progression and discovery motivate players to return to the Soviet house time and again.

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