Flashback

by Renka

The Developer Says...

Flashback is a strategy game oriented to your choices. You will play the role of a deliveryman and live in a turbulent city for a month. You will meet various characters and experience events, and those characters' fates will cross and they will usher in their own futures based on your choices.

Players Like...

❤ Gameplay Mechanics

The game's choice-based system, where the player's decisions have a tangible impact on the characters' fates and the outcome of events, creates a sense of agency and investment in the narrative.
The inclusion of the 'Give Up' option allows players to strategically interrupt events, though at the cost of their attributes, adding an extra layer of decision-making.
The level system, which can determine the course of events, encourages players to carefully manage their progression and consider the consequences of their choices.

❤ Narrative and World-Building

The game's premise of a deliveryman navigating the turbulent events of a mysterious city sparks players' curiosity and invites them to uncover the deeper lore and connections within the narrative.
The subtle way the game builds its world and backstory, allowing players to piece together the story elements, creates a sense of discovery and engagement.
The game's ties to the 'Sunset Routes' series provide a sense of a larger, interconnected world, where players can explore the fates of familiar characters.

❤ Player Appreciation

Players who support small development teams or solo developers appreciate the game's modest price point and the evident effort put into its creation.
Some players express enthusiasm for the game's potential and hope that the developer will continue to expand the narrative and world in future installments.

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