Roots of Yggdrasil

by ManaVoid Entertainment, Indie Asylum

The Developer Says...

Build settlements, explore the Nine Realms, collect artifacts and upgrade your deck to reach the top of Yggdrasil in this post-Ragnarok roguelike city-builder! Can you survive the end of the world?

Players Like...

❤ Deckbuilding Mechanics

Players build and customize a deck of building cards, which they then use to strategically place structures on procedurally generated islands. The building cards have unique requirements, adjacency bonuses, and effects, challenging players to carefully manage their deck to maximize resource production and scoring. Reviewers frequently compare this deckbuilding system to other popular titles like "Slay the Spire," praising the satisfying and rewarding card management.

❤ Spatial Placement Puzzles

In addition to deckbuilding, the gameplay also involves clever spatial placement of structures to create efficient settlements. Reviewers have likened this aspect to the city-building mechanics of "Islanders," as players must thoughtfully consider the layout and adjacency of buildings to unlock synergies and bonuses. The ever-changing island layouts keep these spatial puzzles fresh with each expedition.

❤ Roguelike Progression

The game is structured as a roguelike, with players attempting to progress further on each expedition before being sent back to their customizable home base, the Holt. This hub allows players to unlock permanent upgrades, new building cards, and additional playable characters (called Scions) to use on future runs. Reviewers have enjoyed this sense of progression and the encouragement to experiment with different strategies.

❤ Difficulty and Challenge

While initially approachable, the game's difficulty can ramp up significantly as players progress. The ability to add challenge modifiers to each run allows players to customize the experience and increase the strategic depth. Some reviewers felt the game was too easy initially, but appreciated the addition of these challenge modifiers. Others noted occasional difficulty spikes that could feel unfair, though the developers seem responsive to player feedback on balancing.

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