96 Mill

by Ethereal Darkness Interactive, Strategy First

The Developer Says...

Abandoned and marked for demolition, but its infamous legacy refuses to be buried.

Players Like...

❤ Atmosphere and Immersion

The game's use of ambient sounds, such as creaking floorboards and unsettling whispers, creates a pervasive sense of unease that makes players feel like they are truly in the abandoned building.
The fully voiced dialogue between the player character and their partner, Frank, who provides commentary and warnings as the player explores, helps to enhance the sense of presence and engagement.
The photorealistic environments effectively capture the dilapidated and foreboding nature of the Edmont Worsted Industrial Complex, drawing players into the setting.

❤ Exploration and Narrative

The game encourages thorough exploration, with over 50 unique locations to uncover, each containing historical documents and dictaphone recordings that gradually reveal the building's dark past.
The interactive story, where players' choices impact the outcome, leads to 8 different possible endings, providing replayability and a sense of agency.
The unexplained paranormal events and mysterious backstory surrounding the building pique players' curiosity, driving them to uncover the full truth.

❤ Gameplay

The familiar point-and-click mechanics, with simple objectives and inventory-based puzzles, provide an accessible and intuitive experience.
The map system, which allows for quick travel between unlocked areas, helps to streamline navigation and mitigate any potential frustration.
The game's relatively short length allows for multiple playthroughs to explore the different endings.

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