Your memory is fading. Things around your home keep changing; they are not what they appear to be. Find what is wrong, take pictures to restore your memory. Try to remember. Learn what you have forgotten, learn what has happened. It is not what it seems to be.
The game presents players with a first-person exploration experience, allowing them to physically navigate the protagonist's home. This approach, compared to the static screens of traditional "observation duty" games, heightens the sense of presence and disorientation as familiar rooms and objects undergo constant, randomized changes.
A core mechanic is the need to carefully observe the environment and document any differences using a camera. As players progress, the layout and contents of the home continually shift, forcing them to remain alert and quickly capture the transformations to restore the original state. This dynamic system ensures that each playthrough feels unique, with the specific changes and their locations randomized.
Interwoven with the observation and memory aspects, the game challenges players to solve a variety of puzzles throughout the home. These puzzles, described as well-crafted and appropriately difficult, require players to piece together clues and make logical connections to advance. While challenging, the puzzles strike a balance, providing a satisfying sense of accomplishment without becoming overly obscure or frustrating.
As the protagonist's memory fades and the changes within the home become more pronounced, players must manage their character's sanity. Allowing the sanity meter to deplete too far can lead to increased horror elements and more rapid transformations. Players must strategically use resources, like memory-restoring pills, to preserve their sanity and keep the unsettling alterations at bay.
The game offers multiple difficulty modes, allowing players to tailor the experience to their preferences. The normal difficulty provides an appropriate challenge, while the hard mode introduces significantly more demanding puzzles and frequent changes. Additionally, the game features randomization elements, ensuring that no two playthroughs are exactly the same, further enhancing the replayability.
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