Defend your dungeon against a bunch of impolite humans in this humorous tower/lane defense game. Summon monsters, change tactics on the fly & skip funny dialogue to defeat waves and waves of the most generic heroes mankind has ever seen!
As a Summoner, you must defend your home dungeon against waves of generic heroes in this humorous tower defense game. The core gameplay involves strategically placing and upgrading different monster units across five lanes to fend off the advancing enemies.
One of the standout features is the "Tactics Wheel" – a mechanic that allows you to dynamically change the behavior and attack patterns of your monster units on the fly. For example, you can set the Skeleton unit to shoot bones from the top or bottom of the lane, with the bottom mode better suited to taking out smaller enemies. This adds an extra layer of strategy as you must adapt your tactics to counter the specific threats posed by each enemy wave.
While the game is inspired by Plants vs. Zombies, it introduces its own unique set of enemy types. These include ranged Archers, teleporting Wizards, and even demonic Spiders that can jump over your defenses. Dealing with this varied enemy roster keeps the gameplay fresh and requires you to employ different monster combinations and tactics to succeed.
The 16 levels in the story mode gradually introduce new mechanics and enemy types, ensuring the gameplay remains consistently engaging. Some levels even feature unique gimmicks, such as lanes with gaps that force you to rethink your tower placement. This sense of progression and evolving challenge provides a satisfying single-player experience.
Reviews have noted some issues with the balance of certain monster units, such as the Dark Mage feeling underpowered compared to the Skeleton. Additionally, the difficulty can spike in later levels, leading to a reliance on "tower spamming" to overcome the enemy onslaught. These balancing concerns, though not game-breaking, may frustrate some players.