Thomas Was Alone

by Bithell Games

The Developer Says...

Guide a group of rectangles through a series of obstacles, using their different skills together to get to the end of each environment.

Players Like...

❤ Guiding Sentient Shapes Through Clever Puzzles

Players control a group of rectangles, each with their own distinct abilities, as they navigate a series of 2D obstacle courses. The red rectangle, named Thomas, can only perform a single jump. The blue square, however, can float on water. The yellow circle can act as a springboard, propelling the shorter shapes to greater heights. Mastering how to leverage these unique movement and interaction properties is the key to solving the game's puzzles.

❤ Creative Use of Character Abilities

The level design constantly introduces new challenges that require creative use of the characters' skills. For example, players may need to stack the shapes vertically to reach a higher platform, or have the water-walking square carry the other characters across a hazardous gap. The difficulty scales gracefully, with early stages acting as gentle tutorials before layering on more complex maneuvers.

❤ Robust Checkpoint System

However, a robust checkpoint system ensures that even when players fail, they can quickly retry the problematic section without having to redo the entire level.

❤ Narrative Integration

Interestingly, the gameplay of this minimalist 2D platformer directly supports the narrative. The voiceover narrator endows each shape with a personality and emotional journey, so players grow attached to these simple geometric forms. Successfully guiding the group to the end of a level feels like more than just solving a puzzle - it's about helping these characters overcome obstacles and achieve their goals.

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