An entire town builder experience packed into a living spreadsheet. Build housing, assign workers, then craft and sell a huge variety of items to level up your town and expand your civilization across the world!
The game distinguishes itself from traditional "idle" or "clicker" games by offering much more active and engaged gameplay. While it allows for idle progression through the collection of "time tokens" while away, the core loop involves constant optimization and management of production facilities. This puts the focus on active resource management, strategy, and problem-solving rather than simply clicking for incremental gains.
At the heart of the experience is an intricate web of production chains you must manage. You must carefully construct buildings to harvest resources, process raw materials, and assemble final products. Monitoring supply and demand, adjusting production priorities, and troubleshooting bottlenecks to keep the economy running smoothly is a deep, engaging challenge.
Beyond a single facility, the game tasks you with overseeing multiple towns across different biomes, each with unique resources, advantages, and disadvantages. Coordinating trade between towns, balancing local production, and optimizing the overall supply chain becomes a complex puzzle that engages players for dozens of hours.
While the game may initially seem overwhelming, the steady, rewarding sense of progression keeps you invested. There is always a new goal, whether unlocking new buildings, researching upgrades, or expanding into new biomes. Crucially, this progress feels meaningful, as each advancement opens up new optimization challenges rather than just inflating numbers.
The game also provides flexibility, allowing you to experience it as an active, hands-on management simulation or a more passive, idle experience. Many players highlight how they would alternate between intense optimization sessions and letting the game run on accelerated speed while away, catering to a wide range of playstyles.