Is Simon There?

by Stanislaw Truchowski, TurnVex

The Developer Says...

A few months have passed since the death of my son, Simon. Ever since that tragic day, I find myself falling into the darkest emotions I could ever imagine. I am haunted everyday with what I have done; But sometimes, I am haunted by more than just my emotions...

Players Like...

❤ Atmosphere and Immersion

The game immerses players in a tense, unsettling atmosphere that keeps them on edge throughout the experience. The confined setting of the protagonist's home, combined with eerie lighting, creepy sounds, and unexpected jump scares, contribute to a psychologically haunting experience. Players frequently note a sense of dread and claustrophobia, as if trapped within the environment.

❤ Pacing and Progression

The game maintains a consistent momentum, with events and discoveries unfolding at a steady rate to keep players engaged. However, some reviewers note that the progression can feel slow or unclear at times, as players may need to retrace their steps multiple times to trigger the next event or puzzle.

❤ Puzzle Solving

The game features a handful of puzzles that require players to pay attention to their surroundings and think critically to find solutions. Reviewers comment that the puzzles feel organic to the overall experience and contribute to the sense of unease, rather than feeling like arbitrary obstacles.

❤ Replayability and Alternate Endings

The inclusion of multiple endings encourages players to revisit the game, as each conclusion offers a unique perspective on the protagonist's story. The ability to access a mid-game checkpoint allows players to efficiently explore the different endings without having to replay the entire experience.

❤ Minimalist Gameplay

The game's restraint in terms of active gameplay mechanics works well to support the narrative and psychological horror elements. While some players may have preferred more involved gameplay, the majority of reviewers feel that the minimalist approach effectively maintains the tense atmosphere.

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