Grid-Based First Person Dungeon Crawler set in a Dark Fantasy version of the Imperial Rome. Create and develop your party, explore catacombs, manage your Gladiatorial School and fight demons and undead to free Rome. Inspired by old-school cRPG from the 80s and 90s.
Players can create unique gladiators from 14 distinct classes, rolling for attributes that significantly impact combat and exploration performance. As characters progress, players invest experience points to upgrade skills, stats, and mastery of various weapon and armor types, offering deep and rewarding character development.
The core gameplay loop involves leading a party of four gladiators through randomly generated, grid-based dungeons. Exploration requires carefully managing resources like torches and stamina, navigating traps, solving puzzles, and engaging in turn-based combat against a variety of demonic and undead foes. The combat system encourages strategic thinking, as players allocate action points to utilize their gladiators' unique abilities and skills.
Between expeditions, players must manage their Ludus, or Gladiator School, by improving facilities, acquiring new gladiators, and crafting improved equipment. This Ludus management system adds a layer of depth and progression, as players work to strengthen their roster and resources to tackle increasingly challenging dungeons.
The game features a robust loot system, with a wide variety of randomly generated weapons, armor, and items for players to discover and equip. Customizing their gladiators' gear provides an additional avenue for enhancing capabilities and compelling reason to revisit previously cleared dungeons.
According to overwhelmingly positive user reviews, players have praised the game's strong adherence to the classic dungeon crawler formula, while also incorporating modern quality-of-life improvements. The developer, 68k Studios, has been commended for their responsiveness to player feedback and commitment to refining and expanding the game over time.