This is a game about survival and betrayal. Ten explorers ventured to the corrupted land to prevent the arrival of the Blood Moon. The bad news is that there are werewolves and vampires mixed in.
The game assigns two random players as Vampire Believers and one player as a Werewolf Follower at the start. These players take on distinct abilities and objectives from the Human camp. Vampire Believers can transform into powerful vampires, losing their professional skills but gaining new vampire-themed abilities. Similarly, the Werewolf Follower can transform into a werewolf, swapping out their skills for more primal, werewolf-focused abilities. This asymmetric faction system creates a unique dynamic where the human players must work together to complete the purification of the End Tower, while the supernatural factions try to stop them or eliminate them outright.
The game blends cooperative and competitive elements. Human players must work together to gather materials, synthesize useful items at the workbench, and coordinate their exploration of the corrupted land. However, they must also be wary of the Vampire Believers and Werewolf Follower, who can turn on them at any time. Meanwhile, the supernatural factions have their own objectives, whether it's preventing the humans from completing the purification or simply killing everyone. This mix of cooperation and competition adds tension and strategic depth, as players must balance working with their teammates while also watching for potential betrayals.
Players can obtain materials by opening boxes, killing monsters, and even by attacking and plundering other players. These materials can then be used at the workbench to synthesize more powerful items and tools, which can give the players an edge in their exploration and combat. The crafting system encourages players to carefully manage their resources and plan their actions, as certain items may be more useful for specific tasks or against certain enemy types.
As the night of the Blood Moon approaches, players must contend with the gradual loss of their Sanity (SAN) value. This SAN value decreases over time, and if it drops below zero, the players will start to lose blood. Churches and torches can help restore SAN, and certain skills can also be used to manage this mechanic. The increasing speed of SAN loss as the Blood Moon draws near adds a sense of urgency and tension to the gameplay, as players must balance their exploration and objectives with the need to maintain their mental and physical well-being.
According to player reviews, the game's asymmetric faction system is a unique and engaging aspect. The blend of cooperative and competitive elements is also praised for creating a dynamic and unpredictable experience. The resource gathering and crafting system is highlighted as a fun and rewarding mechanic that adds depth to the gameplay. Overall, the reviews suggest that the game's blend of survival, betrayal, and supernatural themes, combined with its varied gameplay mechanics, make for a compelling and enjoyable experience.