Pilfer: Story of Light

by log64

The Developer Says...

A 3D platforming journey, featuring a cute raccoon that must save the forest from darkness! Master dozens of different level mechanics as you run and jump through course-based worlds, saving other animals along the way.

Players Like...

❤ Platforming Mechanics

The player controls Pilfer, a raccoon character with a diverse set of platforming abilities. Players can run, jump, double jump, dash, wall jump, and stomp - enabling fluid and expressive movement throughout the levels. Reviewers praise the "super nice feeling movement" and "incredibly expressive movement" that evokes classic 3D Mario games like Super Mario Galaxy. While the controls may take some getting used to initially, reviewers note that once players master Pilfer's moveset, the gameplay becomes "butter" and incredibly satisfying to flow through levels. The platforming challenges scale appropriately, starting easy and gradually becoming more demanding.

❤ Level Design and Variety

Each of the over 30 levels introduces unique mechanics and gimmicks, keeping the gameplay fresh. Reviewers highlight the "very well-designed" and "really cool" or "ingenious" level elements, ranging from special objects to activate, environmental hazards to traverse, and boss battles to overcome. The distinct world themes, from overgrown jungles to mechanical factories, all feature unique aesthetics and gameplay ideas. Reviewers praise this level of variety, with one stating that "each level brings its own new mechanic to the mix" and another noting the "consistent overall concept design" across the different stages.

❤ Collectibles and Replayability

As players progress, they'll gather coins and "Star Pages" hidden throughout the levels. Coins can be spent in a hub world shop to unlock new costumes and customization options for Pilfer, adding an extra layer of progression. The Star Pages unlock particularly challenging "challenge levels" that test players' platforming mastery. Reviewers highlight these optional stages as providing substantial replayability, with one player stating they "had fun jumping from platform to platform, speeding through the water and exploring each level" for over 6 hours to reach 100% completion.

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