Marble World

by Vector Interactive

The Developer Says...

Marble World is a physics sandbox simulator with marbles. Create your own marble races, runs and machines. Customize a variety of tracks, decorations and marbles to create a beautiful world.

Players Like...

❤ Sandbox Physics Playground

Players craft intricate marble runs using a hyper-realistic physics engine that can simultaneously simulate up to 10,000 marbles. The game's core excitement stems from its near-infinite creative possibilities, allowing users to construct everything from simple downhill tracks to wildly complex mechanical contraptions.

❤ Track Design Capabilities

The building toolkit offers 37 unique track piece types, customizable sizes ranging from 5cm to 2m, color painting with RGB and transparency options, rotation and precise angle placement, and functional objects like boosters, gravity pads, and spinners.

❤ Marble Personalization

Users can transform their marbles by selecting from 22 base texture designs, applying custom color patterns, adding dynamic trail effects, creating team-based marble collections, and implementing unique naming conventions.

❤ Gameplay Dynamics

Core interaction features include competitive racing modes, time manipulation (slow motion to accelerated), dynamic logic systems for track modifications, massive marble spawning capabilities, and Steam Workshop content integration.

❤ Creative Exploration

The toolkit empowers users to construct physically impossible track designs, build complex mechanical interactions, experiment with advanced physics scenarios, and share intricate marble run blueprints.

❤ Performance Excellence

The simulator delivers smooth performance with 800+ simultaneous marbles, compatibility with mid-range graphics cards, weekly developer updates, and active community-driven improvement.

❤ Ideal for Creators

This experience attracts sandbox game enthusiasts, physics simulation lovers, YouTube marble run fans, experimental designers, and casual and hardcore players across age groups.

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