If only I could go home early

by 五十游戏, NPC Entertainment

The Developer Says...

This is a pixel-style puzzle game. It tells about a white-collar worker in his thirties who is doing well in a big city. His career is on the rise, and he has a house, a cat, and a lovely wife. But one night, his wife started pretending to be dead…

Players Like...

❤ The Puzzle-Solving Experience

Players take on the role of a white-collar worker who must solve a variety of puzzles centered around his wife's eccentric behavior of pretending to be dead. The puzzles often require players to carefully observe their surroundings, interact with objects, and use their inventory items in creative ways to revive the wife. The puzzle design starts simple but gradually increases in complexity, challenging players to think outside the box and experiment with different solutions. Reviewers have praised the originality of the premise, as the wife's peculiar actions provide a unique context for the puzzles that sets the game apart from traditional point-and-click adventures.

❤ Inventory Management and Exploration

Players must effectively manage their inventory as they progress through the game's 20 levels. Collected items can be used individually to interact with the environment and advance the story. Reviewers have noted that the inventory system is well-implemented, with no need to combine items, but rather use them in specific ways to tackle the various challenges. The ability to explore the game's environments and discover new items to aid in puzzle-solving is a key aspect of the gameplay that players have enjoyed, adding to the overall sense of engagement and immersion.

❤ Narrative Integration

The gameplay is tightly integrated with the game's narrative, as each level presents a new scenario and story thread to explore. Reviewers have praised the way the puzzles and narrative work together to create a cohesive and compelling experience, with the gameplay directly reflecting the themes and emotional beats of the story. Players have highlighted the game's ability to balance humor, drama, and social commentary, with the seemingly lighthearted premise eventually giving way to more poignant reflections on mental health, work culture, and the complexities of domestic relationships.

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