BOXING SCHOOL! Take control of a boxing gym in the 80s. You’ll hire the boxers, teach them to fight and climb the ranks. Management game made by the developers of Gladiator School.
Players can hire boxers with varying levels of potential, skills, and fighting styles. To prepare them for fights, players train the boxers and control their tactics and strategies during bouts. As boxers win more fights, they level up, allowing players to further customize and improve them. Players must also manage their boxing gym, upgrading equipment and hiring staff to assist in training the boxers more effectively. The progression system enables players to gradually improve their managerial skills and unlock new options for their gym and fighters.
The game offers a variety of distinct boxer archetypes, such as Swarmers, Brawlers, and Counter-Punchers, each with their own advantages and playstyles. This allows players to experiment with different strategic approaches and find the fighting style that suits their preferences. Players can customize their boxers' skills, outfits, and branding, fostering a sense of ownership and investment in their fighters. The ability to scout for hidden talent and develop them into champions is a rewarding part of the experience.
Reviewers praise the accessibility and addictive nature of the core gameplay loop. While there is some repetitive grinding involved in leveling up boxers, the gameplay remains relatively simple and easy to pick up. Players can quickly jump in, make decisions, and watch their boxers perform. The lack of complex control schemes or minigames keeps the focus on the management aspects, making the game well-suited for quick play sessions or casual gaming experiences. The satisfying feeling of gradually building up a successful boxing stable and watching their fighters climb the ranks keeps players engaged.
Some reviewers note that the game may lack depth or complexity in certain areas, such as the limited gym management options, customization, and sometimes repetitive nature of the gameplay. Addressing these limitations could further enhance the overall gameplay experience. Additionally, the tutorial and onboarding process could be refined to better introduce players to the game's mechanics and systems.