Arrogation: Unlight of Day is a psychological horror game set in World War II. You will play as a lone reporter searching for his lost family in an abandoned village from 80s China. Beyond darkness, you will find nightmarish creatures and secrets from the long lost Imperial Japanese Army.
The game places players in a first-person perspective as they navigate the abandoned village of Yunlin. This immersive viewpoint heightens the sense of unease and isolation, as players feel truly immersed in the gloomy, unsettling setting. The game emphasizes free-form exploration, allowing players to traverse the environments and uncover the village's dark secrets at their own pace.
At its core, the gameplay challenges players to use their wits and limited resources to evade the "nightmarish creatures" that lurk in the darkness. Players must carefully manage their supplies, such as ammunition and health items, to increase their chances of survival. This tense, resource-management system heightens the sense of vulnerability and fear as players face the unknown.
Scattered throughout the village are a variety of puzzles and challenges that players must solve to progress. These range from environmental clues to more complex riddles, requiring careful observation and critical thinking. The puzzle design has been praised for its depth and integration with the overall narrative, providing a layered and engaging experience for players.
Beyond the core gameplay, the game's narrative depth and lore exploration have been highlighted as strengths. Players are drawn into the history and secrets of the Yunlin village, uncovering the events that led to its downfall, including the involvement of the "long lost Imperial Japanese Army" and an "unpredictable cult." The game's "story-rich" nature allows players to piece together the narrative through environmental storytelling and carefully placed clues.