EXIT The Game – Trial of the Griffin

by Nementic Games, USM

The Developer Says...

An exciting Escape Room experience awaits you! Can you uncover the secrets of Greifenstein Castle and escape?

Players Like...

❤ Diverse, Creative Puzzles Challenge Players to Think Outside the Box

The game features a wide variety of unique, hand-crafted puzzles that require players to approach problems from unexpected angles. Many reviewers praised the puzzle design, noting that they range in difficulty from moderately challenging to quite obscure. While some found certain puzzles to be overly obscure, forcing them to rely heavily on the hint system, most players who enjoy escape room-style games appreciated the sense of satisfaction that came from solving the creative, out-of-the-box challenges.

❤ Gentle, Unlimited Hint System Supports Player Progress

The game's hint system received widespread acclaim from reviewers. Instead of outright providing solutions, the hints gently nudge players in the right direction, allowing them to work through the puzzles on their own. Reviewers appreciated that the hints are structured in this way, as it maintained a sense of accomplishment when they solved puzzles independently. The availability of unlimited hints was also praised, as it ensured players could continue progressing through the game even when stumped.

❤ Linear Progression Maintains Focus on Core Gameplay

While some reviewers noted that the game's linear, room-to-room structure could feel limiting compared to open-world exploration, others appreciated the focused, escape room-like experience. The progression through the game's narrative and puzzles was generally viewed as well-paced and satisfying, allowing players to remain immersed in the core puzzle-solving gameplay.

❤ Engaging Narrative Enhances Thematic Relevance of Puzzles

Reviewers highlighted the game's atmospheric, Lovecraftian-inspired narrative and the way it was seamlessly integrated with the puzzle-solving experience. The engaging story and its thematic relevance to the puzzles and objectives were seen as highlights, creating a cohesive and immersive experience for players.

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