Set on the earth and in space on July 14, 2520 A.D., the film explores the mystery of mankind's extinction. Various terrains become battlefields. Enemies attack from all directions. There are 23 bosses in total. Aim for a high score by making full use of score bonuses and level-up weapons!
The game offers 7 distinct weapons that players can freely switch between. Each weapon has unique strengths and weaknesses, encouraging thoughtful selection and management based on the situation. The scoring system revolves around "chaining" - defeating enemies of the same color in quick succession. Longer chains yield higher score multipliers, but players must carefully balance their chaining strategy, as leaving certain enemies alive is often necessary to maintain their combos and continue leveling up their arsenal. This weapon leveling system is a key aspect of the experience. As players chain more enemies and accrue points, their weapons gradually become more powerful. This creates an addictive feedback loop, where stronger weapons enable higher scores, further empowering the player's arsenal. The game's bosses also play a significant role in the overall strategy. Many are immense, multi-part affairs that require players to systematically destroy various components in a specific order to maximize their score. This adds a puzzle-like element to the boss encounters, as players must learn the optimal approach to dismantling each foe. The depth and flexibility of the gameplay systems are a large part of what makes the experience so beloved by shmup enthusiasts. The constant need to adapt one's weapon use and chaining tactics creates a highly replayable experience that rewards mastery and experimentation.
The game features a Story Mode that allows less skilled players to progress through the levels while retaining their weapon levels between attempts. This helps mitigate the frustration of repeating early sections, allowing players to gradually improve and tackle the later, more daunting challenges. Multiple difficulty settings, ranging from Very Easy to Arcade, ensure that both newcomers and veteran shmup players can find an appropriate level of challenge. The Very Easy mode, in particular, is praised for making the game more forgiving without sacrificing its core mechanics and strategic depth. The game also features a robust training mode that allows players to practice individual stages and learn the optimal strategies for navigating each level and defeating its bosses. This helps bridge the gap between the steep learning curve and the immense satisfaction of mastering the systems. The combination of accessibility features and the inherent depth ensures that the experience can be enjoyed by a wide range of players, from casual enthusiasts to the most dedicated shmup experts.
The 3D environments and character models blend seamlessly with dynamic, fully-animated backgrounds, creating a sense of scale and grandeur that was unprecedented for the genre. The enemy and boss designs are equally impressive, with each foe featuring intricate, multi-part structures that are a joy to destroy. The various weapon effects are both visually stunning and functionally distinct, further enhancing the player's strategic decision-making. Complementing the visual splendor is an outstanding soundtrack, composed by the acclaimed Hitoshi Sakimoto. The music perfectly captures the game's epic, melancholic tone, with sweeping orchestral pieces that elevate the on-screen action. Together, the visual flair and musical brilliance create a cohesive, artistically cohesive experience that has cemented the title's status as a landmark in the shoot 'em up genre.