Sid Meier’s Civilization® VI

by Firaxis Games, Aspyr (Mac), Aspyr (Linux), 2K

The Developer Says...

Civilization VI is the newest installment in the award winning Civilization Franchise. Expand your empire, advance your culture and go head-to-head against history’s greatest leaders. Will your civilization stand the test of time?

Players Like...

❤ Constructing Specialized Districts

Rather than building improvements directly in a city's tile, players must now construct specialized districts on adjacent tiles to unlock new gameplay mechanics and bonuses. The Commercial Hub district, for example, provides bonuses to a city's gold generation, while the Campus district boosts the city's science output. This adds an extra layer of strategy as players must carefully plan the layout and placement of their cities to maximize district synergies. The districts system encourages more thoughtful city planning and can lead to visually distinctive cities that reflect the player's priorities.

❤ Balancing Technological and Cultural Advancement

The game features separate trees for technological research and cultural advancement, each with their own unique boosts and unlocks. The technology tree functions similarly to previous games, allowing players to research new science-based capabilities. However, the civic tree introduces a parallel system for unlocking new forms of government, economic policies, and other cultural advancements. This dual-track progression system creates more strategic choices for players as they balance priorities between scientific and cultural development. Eureka moments and inspiration boosts help accelerate progression through both trees, adding an element of reactivity to research.

❤ Unique Leader Abilities

Each playable civilization has a unique leader with special abilities, units, and infrastructure that set them apart from other nations. These leader-specific mechanics provide meaningful differentiation between the civilizations and encourage players to adapt their strategies based on the faction they choose. For example, the French leader Catherine de' Medici can establish a spy network to gather intelligence and sway city-states, while the Zulu under Shaka can recruit unique Impi warrior units that excel in combat. The diverse array of civilization-specific gameplay hooks adds replayability and a sense of character to the different factions.

❤ Dynamic Diplomatic Interactions

Diplomacy has been expanded beyond simple alliances and declarations of war. Leaders now have distinct personalities and agendas that can lead to dynamic, unpredictable interactions. Civilizations may declare "Casus Belli" - justified reasons for war - that affect warmonger penalties, or levy political influence with city-states to gain their allegiance. Espionage also plays a larger role, allowing players to gather intelligence, disrupt rival economies, and even overthrow governments. These layers of diplomatic complexity create a more vibrant, reactive geopolitical landscape that encourages players to stay attuned to the needs and motivations of their neighbors.

❤ Flexible Progression and Playstyles

The game provides players with multiple viable paths to victory, from dominating the world through military conquest to achieving cultural, scientific, or religious supremacy. The open-ended nature of the game allows for a wide range of playstyles and strategic approaches. While previous games in the series often had "optimal" routes to success, this entry embraces a more flexible progression system that rewards experimentation and adaptation to the shifting circumstances of each game. This flexibility, combined with the distinct leader abilities, encourages replayability as players discover new strategies and tackle the game's challenges in novel ways.

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