PomoFarm

by wormpod

The Developer Says...

PomoFarm is half focus timer and half idle farming game! As Tomato the Duck, grow your farm as you focus on tasks in the real world!

Players Like...

❤ Compelling Productivity-Focused Gameplay Loop

The compelling gameplay loop revolves around a Pomodoro-style focus timer. Players must complete adjustable work sessions, timed at 25, 15, or 10 minutes, to earn in-game currency called peas. They then use these peas to plant, grow, and harvest a variety of 60 different crops, such as hot chocolate, candy canes, and an assortment of fruits and vegetables, across the game's 4 seasons.

❤ Customizable Timers for Flexible Productivity

Customizing the timer lengths allows players to find the optimal work and break durations for their needs. For example, 25-minute work sessions paired with 5-minute breaks work well for lengthy reading or writing tasks, while 10-minute pomodoros with 2-minute breaks are better suited for shorter memory-based activities.

❤ Progression-Driven Farming Simulation

Progressing the farm by unlocking new crops and skills provides a strong sense of growth and accomplishment. As players earn more peas, they can expand their fields, upgrade their tools, and watch their little duck companion Tomato interact with an expanding cast of farming friends. This progression-driven simulation keeps players engaged and motivated to stick to their timed focus sessions.

❤ Charming Presentation and Endearing Characters

The charming pixel art visuals and animations, including Tomato's delightful dances and expressions, contribute to the game's overall endearing personality. This lighthearted aesthetic helps offset the productivity-focused core, making the experience feel less like a chore and more like a genuinely enjoyable game to play.

❤ Balancing Work and Relaxation

Crucially, the gameplay loop balances work and relaxation. During focus sessions, players are locked out of the farming simulation to avoid distractions, but they are then rewarded with brief periods to tend to their crops, harvest, and observe the progression of their farm. This cycle helps to prevent burnout and keeps the experience from feeling like pure drudgery.

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