Kvark is an FPS game set in a fictional version of the 80s Czech Republic. The player finds themselves in an underground facility that is falling apart as they travel through it. They will have to navigate through dark tunnels and will encounter many obstacles and enemies that will test their skills
Players consistently praise the game's gunplay, highlighting the "punchy" feel of the weapons and the satisfying feedback when hitting enemies. The variety of guns, including a pistol, shotgun, and AK-47-style rifle, provide a familiar and enjoyable arsenal for players to experiment with.
Reviewers describe the combat as challenging, with enemies that can be deadly if not approached carefully. However, the difficulty is generally well-balanced, providing an engaging experience without becoming overly frustrating. Players appreciate that the game encourages the use of all available tools and tactics, rather than relying on a single overpowered weapon or strategy.
Reviewers praise the game's attention to detail in creating an immersive and eerie underground, Soviet-inspired setting. The level layouts, while at times linear, are still interesting to explore, with environmental puzzles and secrets to discover.
The game features a basic upgrade system that allows players to gradually improve their character's abilities, such as reload speed or damage output. While not groundbreaking, reviewers find this system to be a satisfying way to enhance their playstyle and progression, even if the individual upgrades are relatively small in scope.
Reviewers highlight the game's pacing as a strength, with a good balance between action, exploration, and brief moments of respite. The replayability is also noted, as players often find themselves revisiting levels to uncover additional secrets or tackle the challenges on higher difficulty settings.
While the overall gameplay is well-received, reviewers suggest that the game could benefit from more varied enemy AI, as the current behavior can feel somewhat simplistic at times. Additionally, they express a desire for more environmental interactivity, such as the ability to manipulate objects in the world.