The Abandoned Planet

by Dexter Team Games, Snapbreak

The Developer Says...

A throw-back, retro-inspired, point and click adventure with chunky and beautiful pixel art

Players Like...

❤ Intuitive and Logical Puzzles

Players praise the game's puzzles for their intuitive and logical nature. One reviewer notes they had to take notes and screenshots to keep track of important information, which added to the sense of progression and discovery. Another player mentions they only had to consult a guide for two puzzles, slapping their forehead in realization once they solved them.

❤ Satisfying Exploration and Navigation

Reviewers enjoy navigating the diverse environments, from rainy islands to desert landscapes, through the game's first-person perspective. They describe the locations as beautifully crafted with a strong attention to detail in the pixel art. Players also highlight the helpful map feature, which allows them to keep track of where they have been and plan their next steps.

❤ Steady Difficulty Curve

Many players comment on the game's gradual increase in difficulty, stating that the early puzzles are relatively straightforward, but the complexity increases as they progress through the acts. One reviewer notes this steady ramp-up in difficulty allowed them to ease into the gameplay mechanics before facing more challenging puzzles later in the game.

❤ Engaging Atmosphere and Lore

Reviewers praise the game's atmospheric and immersive qualities, with the pixel art, music, and sound design creating a strong sense of place. The in-game journal, written in an alien language, is highlighted as a unique and interesting way to present the game's lore and backstory, encouraging players to decipher the information and piece together the narrative.

❤ User-Friendly Features

Several reviews mention the game's user-friendly features, such as the ability to use WASD or arrow keys to navigate, as well as the smooth and responsive controls. One player also appreciates the option to toggle between the first-person view and a more traditional point-and-click interface.

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