A co-op horror about scavenging at abandoned moons to sell scrap to the Company.
Players take on the role of contracted workers for "The Company", tasked with collecting scrap from abandoned, procedurally-generated industrial moons. The objective is to meet the ever-increasing profit quotas set by the Company within a limited time frame. Failure to meet the quota results in a complete reset, forcing players to start over from the beginning.
The core gameplay loop involves exploring the various moons, scavenging for valuable scrap items, and then navigating back to the ship to deposit the collected goods before the time limit expires. Each moon presents unique challenges, such as hazardous weather conditions and dangerous creatures that threaten the players' survival.
Collecting scrap items is the primary focus of the gameplay. Players can find a variety of objects, from common junk like Rubik's Cubes and mugs to valuable resources like gold bars, scattered throughout the procedurally-generated facilities on each moon. Efficiently managing the limited inventory space and meeting the quota requirements within the allotted time frame is a crucial aspect of the experience.
The game is designed for cooperative play, with up to four players working together to increase their chances of survival and meeting the quota. The proximity-based voice chat system allows players to communicate in real-time and coordinate their actions as they navigate the perilous environments.
The procedural generation ensures that each playthrough on a moon is unique, with the layout, item locations, and enemy spawns randomized. This unpredictability adds to the tension and encourages players to remain vigilant and adapt their strategies on the fly. The diverse array of hostile creatures, ranging from agile predators to larger, more formidable entities, further enhances the sense of danger and uncertainty.
The game benefits from a thriving modding community, which has introduced a wealth of additional content, such as new moons, scrap items, and creatures. This robust mod support contributes to the game's long-term replayability, allowing players to customize and enhance their experiences.
The retro-inspired visual style, eerie sound design, and unsettling atmosphere all contribute to the overall sense of dread and unease that permeates the gameplay. The combination of the procedurally-generated environments, the constant threat of danger, and the unforgiving quota system creates a tense and immersive experience that players often find compelling.
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