This is a dark style strategy game that combines Wargame and Rogulike. Everyone received a mysterious invitation after destroying the conspiracy of the cult. You will lead a group of undead warriors on an adventure journey to defeat invincible enemies one by one.
Players assemble four heroes for each run, battling across a grid-based battlefield. The combat system reveals its complexity through skill trees that let heroes learn teleportation, counterattack, and specialized damage techniques, four equipment slots per character that dramatically alter combat capabilities, and character progression paths that transform initial units into unique strategic assets.
The game challenges players through multiple decision layers: choosing heroes with wildly different mechanics, managing risk by voluntarily adding enemy cages to battles, customizing skill paths after each encounter, and selecting from six difficulty levels that fundamentally alter combat experience.
Turn-based battles on tactical grids, move rewind mechanics for strategic experimentation, pre-battle enemy deployment options, and character builds that evolve dramatically through strategic choices.
Unpredictable equipment and skill encounters, dark atmospheric visual design, deliberate pressure-free combat pacing, and progressively unlockable characters and gear.
Complex systems with occasionally unclear translations, enemy summoning mechanics that can become overwhelming, and a requirement for significant strategic thinking and patience.
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