Two knights, a strong bond, and a long journey. Take up the race for the rose, ride from town to town and take shelter before nightfall by any means necessary! If your bond is strong and your horse drifts well, you can be the recipient of the fabled rose. Luckily you brought guns!
Instead of a typical battle royale where players simply try to outlast each other, this game tasks teams of two knights with racing from town to town, fighting off rivals to secure the best loot and shelter before the punishing nightfall. The objective is not to be the last team standing, but rather to be the first to reach the final castle and claim the coveted rose.
Mastering the art of horse drifting is the key to success. Players must time their drifts perfectly, weaving between obstacles and rapidly traversing the map. Reviews laud this mechanic as incredibly satisfying, comparing the experience to "Mario Kart on steroids."
The arsenal available to knights is far from standard. Alongside conventional firearms, the game provides spell books that unleash magical attacks, explosive "banana peels," and even melee weapons like swords and lances. This unpredictable mix of ranged, magical, and close-quarters options leads to dynamic and chaotic battles as teams scramble to outmaneuver each other.
Reaching the safety of towns before nightfall is crucial, as lingering outside means gradual damage and eventual death. This day-night cycle creates a constant sense of urgency, driving teams to race between locations while fending off opponents also desperate to secure shelter.
Effective co-op play is essential, as teammates must communicate, share resources, and coordinate attacks to succeed. Reviewers highlight the importance of developing a strong bond with one's partner, which is further emphasized by the romantic "proposal" cutscene that plays for the victorious team.
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