The sequel of the famous Shoot'em up from the Visco studio is back, 30 years after the first opus, released exclusively on Neo-Geo MVS and Neo-Geo AES in 1992 . It's time to bring out your good old battle ship in ANDRO DUNOS 2!
Players laud the robust weapon system as a key highlight of the gameplay. The four distinct weapon types - machine gun, spread shot, laser, and rear-firing machine gun - allow players to freely swap between them during gameplay, adapting to evolving threats. As players progress, they can collect power-ups that upgrade the currently equipped weapon, increasing its damage and effectiveness. This progression system lets players tailor their firepower to suit their playstyle. Additionally, each weapon has a unique "Hyper Shot" special attack that can clear the screen or devastate bosses, with an important cooldown period to manage.
Reviews praise the excellent balance between challenge and fairness. The difficulty starts relatively simple, gradually increasing as players advance. On easier modes, players retain their weapon levels on death, creating a more forgiving experience. On higher difficulties, dying causes the player to lose one level of their current weapon, heightening the tension and emphasizing the need to master the gameplay systems. While undoubtedly challenging, especially at the highest difficulty, the smooth difficulty curve and thoughtful design choices allow most players to reach the end of the campaign.
Reviewers highlight the game's diverse and visually appealing environments, from sprawling space stations to lush alien landscapes, each with unique enemy formations and hazards. The enemy types themselves receive praise for their creativity and challenge, forcing players to carefully navigate intricate bullet patterns and react to unexpected threats. Boss battles, in particular, stand out as large, multi-staged encounters that test the player's mastery of the weapon system and ability to dodge complex attack patterns, making their defeat a rewarding feeling.
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