Killer Frequency

by Team17

The Developer Says...

Killer Frequency is a first-person horror puzzle game set in 1987, that puts you in the role of a late-night radio talk show host in small town America whose callers are being stalked by a mysterious killer.

Players Like...

❤ Gameplay Premise

In this 1987-set first-person thriller, players step into the shoes of Forrest Nash, a fallen-from-grace radio DJ who unexpectedly becomes the town's emergency lifeline during a serial killer's night of terror.

❤ Core Gameplay Mechanics

Players actively answer urgent 911 calls from potential victims, solve intricate puzzles that determine caller survival, navigate the detailed radio station environment, make split-second dialogue choices affecting character fates, and collect and analyze clues to unravel the killer's identity.

❤ Puzzle Design

Meticulously crafted challenges demand careful observation, provide logical, satisfying solutions, require players to connect subtle information, and integrate seamlessly into the narrative tension.

❤ Interaction and Immersion

Innovative interaction features include a fully functional radio soundboard with playable buttons, authentic 1980s audio equipment to manipulate, physics-based object interactions, a surprisingly addictive paper ball basketball mini-game, and detailed environmental exploration.

❤ Choice and Consequence

The experience delivers unique outcomes for each emergency caller, life-or-death stakes determined by player decisions, multiple narrative paths and endings, and meaningful choices with genuine emotional weight.

❤ Player Engagement Highlights

Players are captivated by the pitch-perfect 1980s aesthetic, narrative tension built through audio and dialogue, clever writing that balances humor and horror, and a refreshingly original approach to interactive storytelling.

❤ Gameplay Length and Replayability

The game offers approximately 4-6 hours of gameplay, substantial replay value through divergent narrative paths, and achievements that encourage multiple playthroughs.

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