In this dystopic sci-fi Tactical RPG, save your patients from themselves. Craft your skills among millions of combinations, heal the mind and face ever growing nightmares in 10mn runs. Will you overcome the insidious being chasing you across minds?
Players can create their own active skills by choosing a shape, various effects (damage, debuffs, environmental manipulation, etc.), and efficiency parameters like cooldown and action point cost. This allows for an incredible amount of build variety, as players can experiment with countless skill combinations to find the optimal strategy for each challenge. Reviewers praise this system, calling it "genius", "the best in the genre", and one that "will keep you coming back for more" due to the depth of experimentation it enables.
The turn-based tactical combat centers around enemies with diverse abilities and behaviors that require careful planning. The core "reciprocal action point" mechanic, where enemies gain action points based on the player's spending, adds an engaging ebb and flow to combat encounters. Reviewers highlight the tactical depth, declaring the combat "never falls into 'brainless'", and that it "always [makes] you think about your moves."
The game has a roguelite structure, with players completing randomized missions, earning new skill components and upgrades to strengthen their character. This "just one more run" gameplay loop is praised by reviewers, who enjoy the ability to experiment with different builds and approaches. The expansive "Mind Tree" skill tree provides a sense of continuous growth and customization that enhances the replayability.
Reviewers highlight how the dystopian, psychological horror aesthetic, where players confront the "nightmarish" manifestations of mental illness, is lauded for creating a cohesive and immersive world. They appreciate how the gameplay, narrative, and visual design all work together to deliver a compelling and coherent experience.