In this dystopic sci-fi Tactical RPG, save your patients from themselves. Craft your skills among millions of combinations, heal the mind and face ever growing nightmares in 10mn runs. Will you overcome the insidious being chasing you across minds?
The game's skill crafting system allows players to create their own abilities from scratch. They can choose the "Form" (shape and range), "Effect" (function like damage or debuffs), and "Efficiency" (cost and cooldown) of each skill. Reviewers praise this system's depth, noting it provides "endless possibilities" to fine-tune abilities. One player states the tinkering is "genius" and "scratches the itch" of theorycrafting.
Enemies gain action points (AP) equal to what players spend each turn. This "reciprocal AP" system creates a strategic ebb and flow, as players must carefully manage their AP usage to avoid empowering foes. Reviewers describe this mechanic as a "clever twist" that encourages a more cautious, tactical approach.
The game's enemies manifest as personified psychological states and disorders, rather than generic "mobs." Reviewers highlight how each foe has unique abilities and behavioral patterns, requiring players to constantly adapt their strategies using the skill crafting system. This diversity keeps the combat feeling fresh.
As players unlock new skill components and passive bonuses, they can freely experiment with ability combinations. Reviewers emphasize how this progression loop, combined with the malleable skill crafting, creates a satisfying experience of character optimization and discovery. The ability to respec without penalty further encourages this spirit of creativity.