Frogun ENCORE is a dashing standalone expansion/sequel to indie hit FROGUN! Join now older Renata and Jake in a trek around the whole world to prevent the return of Beelzebub. ENCORE builds on FROGUN's retro PS1/N64 formula. Plus, enjoy the whole adventure in true couch co-op.
Players now have access to a double jump, allowing for greater vertical traversal and the ability to reach higher platforms. The game also introduces a "sling catapult" jump, where players can launch themselves forward after grappling onto an object, providing increased horizontal mobility. Reviewers praise how these new movement options improve the fluidity and speed of the gameplay, making navigation through the levels feel more satisfying and rewarding. Players who master the combination of grappling, double jumping, and sling catapulting can execute impressive platforming maneuvers and find unique shortcuts, catering to both casual exploration and speedrunning enthusiasts.
The fixed camera perspective, while a departure from the original's free-roaming camera, is praised for making the platforming more focused and precise. Reviewers highlight how the levels are designed to take full advantage of the expanded movement options, presenting platforming challenges that feel tuned and fair. The inability to manually control the camera is offset by levels that are thoughtfully constructed to guide the player's view, ensuring that jumps and grappling targets are clearly visible. The game is described as striking a good balance between accessibility and challenge, with stages that offer a satisfying sense of progression. The time trial and emblem challenges provide an additional layer of replayability for players seeking to perfect their traversal skills and speedrun the levels.
The inclusion of local cooperative multiplayer is praised for offering an enjoyable way to experience the game's platforming challenges with a friend. The fixed camera perspective works well for the co-op experience, allowing both players to easily navigate the environments together. Players can choose to work together, coordinating their movements and grappling, or compete against each other to reach the end of the level first. The cooperative gameplay is seen as a natural fit for the formula, expanding the social and competitive elements of the experience without compromising the core platforming mechanics.
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