"Momodora: Moonlit Farewell" is the latest installment in the Momodora series. Join Momo, High Priestess of the village of Koho, as she embarks on a divine mission to save her people from imminent destruction at the hands of the demon hordes summoned by a malevolent bellringer.
The player takes control of Momo, the High Priestess of the village of Koho, as she embarks on a journey to save her people from a demonic invasion. The tight, responsive platforming and combat mechanics build upon the previous entries in the Momodora series.
Momo can now perform a dodge roll that consumes stamina, adding an extra layer of strategy to combat and platforming. She also gains the ability to sprint, further enhancing her mobility. The player can find additional movement upgrades, such as a double jump, throughout the interconnected world, allowing for more complex traversal challenges.
Momo's primary melee weapon is a Maple Leaf that she can use in combo attacks. The Leaf can also be thrown as a boomerang-like projectile. Additionally, Momo has a bow that she can use to fire arrows at distant enemies. The combat system focuses on managing Momo's stamina to effectively dodge attacks and execute combos, creating a deliberate, challenging, but satisfying feel.
The game introduces a Sigil system, which allows for extensive customization of Momo's abilities. Sigils are equippable items that provide a variety of passive effects, such as increased damage, enhanced healing, or additional movement options. Players can experiment with different Sigil loadouts to tailor Momo's playstyle to their preferences, adding depth and replayability to the combat.
The interconnected Metroidvania-style world encourages exploration, as the player gains new abilities that unlock access to previously inaccessible areas. The map interface helpfully highlights areas with undiscovered secrets, striking a balance between guiding the player and maintaining a sense of mystery.
The game offers multiple difficulty settings, allowing players to adjust the challenge level to their liking. On the standard difficulty, the gameplay is considered relatively accessible, with boss fights that can be overcome through a combination of skill and the strategic use of Sigils. However, the inclusion of "Nightmare" difficulty modes caters to more experienced players seeking a greater challenge.