Mess Quest

by Ryan Forrester

The Developer Says...

A short experimental game about arriving at the aftermath of numerous wacky scenarios to clean, mop, and put things back together! Grab a bucket and a mop and get swinging. What’s that green stuff? Where did that bone come from? We don't get paid to ask questions, we get paid to clean!

Players Like...

❤ Gameplay Mechanics

The satisfying loop of cleaning up messes using the mop and bucket, with a focus on restoring the game world to a pristine state.
The challenge of avoiding making bigger messes by accidentally knocking over trash cans or bins, which players found humorous and frustrating in equal measure.
The option to enable time tracking, which allows players to test their cleaning skills and efficiency, adding an element of challenge to an otherwise relaxing experience.

❤ Narrative and Atmosphere

The game's tongue-in-cheek and comedic tone, which players found entertaining and added to the overall enjoyment of the experience.
The sense of mystery and intrigue surrounding the various messes the player encounters, such as the origins of the blood, bones, and other unusual substances, which piqued players' curiosity.
The game's cozy and nostalgic atmosphere, which some players compared to the experience of playing an old Pokemon game, contributing to the overall sense of charm and appeal.

❤ Community and Developer Support

The developer's responsiveness and willingness to address player feedback, which players appreciated and found encouraging.
The potential for future content updates and expansions, which players expressed excitement about and hope to see, as they felt the game's core concept had room for growth and further exploration.

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