Assemble legendary Spirits and defend against the endless hordes of Hell. A tower defense where you must shape the battlefield and create a maze using the three Hellements. Use Fire, Lightning, and Wind tiles to trap your enemies, or augment your defenses.
Players do not simply place towers along a pre-determined path in this game. Instead, they can strategically place "blessed" hexagonal tiles on the game board to shape the path that enemies take. This allows for a great deal of flexibility and creativity in designing the optimal maze to funnel enemies into the player's defenses.
The three elemental tiles - Fire, Lightning, and Wind - each have unique effects on the enemy units that pass through them. Fire tiles deal increased damage, Lightning tiles cause damage to bounce between nearby enemies, and Wind tiles significantly slow enemy movement speed. Thoughtfully placing these tiles in the maze to synergize with tower placements can create devastating traps.
Each tower "Spirit" has a branching upgrade tree with multiple paths to choose from. This allows players to customize their towers to fit their preferred playstyle, whether that's focusing on damage output, crowd control, or support abilities. The variety of upgrade options provides ample replayability as players experiment with different tower configurations.
At the end of each wave, players are presented with a choice of three random "blessings" or "curses" to apply to the next stage. These modifiers can significantly change the challenge, forcing players to adapt their strategies on the fly. This random element, combined with the varied map layouts, ensures that no two playthroughs feel exactly the same.
The game offers a range of difficulty settings, from fairly easy to extremely challenging. Many reviewers praise the difficulty curve, which starts approachable but ramps up significantly as players unlock more powerful modifiers. Mastering the game's intricate mechanics and synergies is essential to succeeding at the highest difficulty levels.