The conquistador, who has faced many trials in his life, decided to retire and become a hermit. Just lying in his solitary cave away from people. But it seems that fate itself throws new challenges at you even in such a simple matter.
Players must carefully examine the game's hand-drawn environments, interact with a variety of objects, and apply their problem-solving skills to overcome the "inventive and challenging" puzzles. For example, in the second level, players must discover a hidden crawler on the left side of the screen and interact with it to progress.
The game features a multi-tiered hint system to assist players. A subtle glitter effect highlights interactive elements, providing gentle guidance. If needed, players can access a more comprehensive solution that explains the next steps without directly spoiling the puzzle.
Rather than relying on lengthy dialogue, the narrative unfolds through the expressive animation of the characters and their surrounding environment. For instance, the opening cutscene effectively conveys the Conquistador's decision to retire and become a hermit through visual storytelling alone.
The game's hand-drawn art style creates a "distinctive and charming" visual identity. Ambient sounds, background music, and character-specific sound effects further enhance the atmospheric presentation, fully immersing players in the Conquistador's world.
As players navigate the game's environments, they are encouraged to thoroughly explore and interact with the various objects and elements. This sense of discovery is an integral part of the experience, as players uncover new clues and solutions through their careful investigation of the game world.