The dragon-slayer becomes the dragon. Create unique builds without having to grind for equipment. After defeating a dungeon boss, you will take its place. Then, defeat your past selves to descend further into the dungeon.
At the heart of this game lies a captivating mechanic - defeat a dungeon boss, and you take its place, becoming that boss for future runs. This creates a strategic tug-of-war, where players must not only build a powerful character to progress, but also carefully restrain their character's strength to ensure they can eventually defeat their own creation as a boss.
The game blends classic ARPG elements with an auto-battler combat system. Players construct a deck of ability cards, representing skills, spells, and passive effects. These cards automatically activate in a left-to-right order during combat, challenging players to meticulously manage cooldowns and ability synergies.
With hundreds of cards across different classes, the potential for unique character builds is staggering. Players can endlessly experiment, combining abilities in novel ways to discover powerful, game-changing synergies. This depth of customization is a major draw, keeping the experience fresh and encouraging players to constantly refine their strategies.
As players progress, their previous successful character builds become the new bosses they must face. Defeating these increasingly formidable adversaries, which are essentially the players' own creations, is a significant source of challenge and accomplishment. Carefully engineering a build to counter one's past overpowered characters is a core part of the gameplay loop.
While the combat plays out automatically, players maintain a high degree of influence over the outcome. By strategically arranging their deck of ability cards, they can dramatically shape the flow of each battle, balancing damage output, survivability, and ability synergies to overcome their foes.
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