The five crew members of the Tulpar are stranded in the empty reaches of space, shrouded in perpetual sunset. God is not watching.
The game primarily focuses on storytelling and atmosphere, with a first-person perspective that has players navigating the damaged spaceship Tulpar to uncover the fate of its crew.
Players must closely examine the game's cramped, gritty, and claustrophobic interior environments, as exploring the ship and interacting with objects reveals many important narrative details and contextual clues. Reviewers praise the immersive atmosphere that the environmental design creates.
Interspersed throughout the experience are occasional puzzle-solving elements, ranging from simple environmental challenges, like finding the right combination to unlock a door, to more abstract, surreal puzzles that tie into the game's psychological horror themes. While not the primary focus, these puzzles help break up the pacing and add an additional layer of tension.
One of the standout aspects is the game's nonlinear storytelling, with the narrative jumping back and forth in time and sudden shifts in perspective and setting. This disorienting structure encourages multiple playthroughs, as players work to piece together the full scope of the story and uncover hidden details and plot twists.
Reviewers praise the game's relatively accessible gameplay, noting the simple control scheme and lack of intense action sequences make it approachable for a wide range of players. At the same time, many highlight the focus on player choice and the consequences of their actions, as the decisions made by the protagonist can have a significant impact on the narrative's outcome.
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