Bean Stalker

by VR Storm Studio

The Developer Says...

Bean Stalker is a climbing action-adventure game. As a Stalker, you need to craft, loot and fight endless hordes of enemies to finally defeat the greatest one: the spirit of the tree. All of this in a procedurally generated environment with a touch of steampunk style.

Players Like...

❤ Immersive Vertical Traversal

Players use their "Blade Slammers" to grip onto the towering beanstalk's branches and stalks, allowing them to climb up, down, and across the massive procedurally-generated environment. Reviewers praise the climbing mechanics, describing the experience as "satisfying" and "addicting." The sense of height and vertigo created by the towering beanstalk is both thrilling and terrifying, fully immersing players in the game's world. Unlocking tools like the grappling hook greatly expands players' mobility and traversal options, keeping the climbing fresh and engaging.

❤ Challenging Combat and Crafting Progression

In addition to traversal, players must combat a variety of hostile creatures, from giant spiders to autonomous cannons. While some reviewers note issues with hit detection and enemy AI, the combat remains a challenging and important aspect of the experience. To aid in these battles, players can craft a range of melee and ranged weapons, as well as other tools and consumables. Reviewers express satisfaction in the variety of craftable items and the sense of progression as they unlock new and more powerful equipment.

❤ Cooperative Multiplayer Excitement

The game supports cooperative multiplayer, allowing players to team up and tackle the beanstalk together. Reviewers who have experienced the co-op mode describe it as a "blast" and a "must-try," with the ability to revive downed teammates and work together to navigate the environment adding an extra layer of challenge and fun. Some do note the multiplayer could use improvements, such as the ability to share resources and items between players.

❤ Procedural Replayability

A key aspect of the experience is the use of procedural generation to create unique beanstalk environments with each playthrough. Reviewers appreciate this, as it adds tremendous replayability and a sense of discovery, with players never quite knowing what to expect. The procedural nature also contributes to the game's difficulty and unpredictability, as players have to adapt to the constantly changing layout and challenges.

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