START AGAIN: a prologue

by insertdisc5

The Developer Says...

timeloop depression station ✦ In Stars and Time's prototype-thingy-thing

Players Like...

❤ Tactical Rock-Paper-Scissors Combat

The combat system employs a rock-paper-scissors mechanic, where each party member specializes in one of three attack types - Slash, Bash, or Pierce. Enemies also have their own attack affinities, and players must strategically match their party's attacks to the enemies' weaknesses. This creates an engaging tactical element, as players have to carefully consider which party members to use against each foe. The combat also features an Active Time Battle system, where characters and enemies take turns attacking based on their individual speed stats. This timing-based component requires players to manage ability cooldowns and coordinate their party's attacks to maximize their effectiveness.

❤ Looping Through Frustration and Exhaustion

A key mechanic is the time loop premise, where the protagonist Siffrin relives the same events repeatedly. This dynamic puts players in Siffrin's shoes, as they are the only ones who retain memories of the previous loops, while their allies remain unaware of the repetition. Players must navigate Siffrin's growing frustration and mental exhaustion with the time loop, all while maintaining a facade of normalcy for their friends. The repetitive nature of the loops can become tedious, but the game uses this to effectively convey Siffrin's deteriorating mental state and the emotional toll of their situation. The time loop mechanic also enables multiple potential endings, as players' choices and actions throughout the loops can lead to different outcomes in the final confrontation with the King.

❤ Exploring Characters and Narrative

While the core loop of combat and puzzle-solving in the castle is engaging, the narrative and character interactions are a major draw. The game prioritizes its story, with a focus on the relationships and dynamics between Siffrin and their party members. Exploring the castle and engaging in conversations allows players to better understand the characters and their motivations. The writing is praised for its emotional depth, handling themes like depression, imposter syndrome, and the burden of carrying knowledge that others don't possess. The combination of tactical combat, the intriguing time loop premise, and the well-developed characters and narrative make for a compelling experience, despite the game's relatively short playtime.

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