Toroom is a dungeon crawler roguelike-like top-down shooter, where the protagonist just wants to come back to his bedroom after waking up in a world of fantasy. Fight your way through multiple biomes, clear rooms full of enemies, get as much loot as possible and defeat the bosses in your way.
Each playthrough of this dungeon crawler presents a unique set of obstacles. The game's world is procedurally generated, meaning players will encounter different room layouts, enemy placements, and loot distributions with every run. This randomization keeps the experience fresh and unpredictable, challenging players to adapt their strategies accordingly.
The game offers an extensive selection of over 70 distinct items, ranging from regular to cursed and ultra-rare variants. Additionally, there are more than 35 unique weapons tailored to each biome, allowing players to experiment with a wide variety of playstyles and power-ups. The ability to purchase items, weapons, and even pets from shops during a run further enhances the sense of progression and customization.
At the heart of the gameplay lies a challenging top-down, bullet-hell-inspired combat system. Players must masterfully dodge and maneuver through dense enemy projectiles while unleashing their own firepower. Regular enemies pose a significant threat, and boss encounters are particularly punishing, requiring players to hone their skills and reflexes. However, overcoming these challenges rewards users with a deep sense of accomplishment and the excitement of unlocking new content.
While the game is widely recognized as difficult, especially in the case of the first-floor boss, the overall difficulty curve is well-balanced. This mix of challenge and accessibility ensures that players of varying skill levels can find enjoyment in the game, with ample opportunity for gradual improvement and long-term engagement.
The game's charming pixel-art aesthetic and immersive audio design contribute to an engaging and cohesive experience. Reviewers have praised the attention to detail and the way the visuals and sound design work in harmony to create a compelling and immersive world.
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