A weird mix of block-placing puzzle and roguelike, where you build a dungeon and explore it at the same time! Defeat enemies, clear lines and collect loot. Explore the different dungeons, complete quests and try to survive as long as you can!
You construct the dungeon your knight will navigate by placing falling Tetris-style blocks. This core mechanic demands strategic block placement to form traversable paths and clear spaces for your knight's progression.
The gameplay masterfully balances dungeon construction with your knight's actions. You must plan ahead, placing blocks to not only create a path, but also clear lines that remove enemies and obstacles. Timing these line clears is crucial, as it impacts your knight's abilities and the overall threat level within the dungeon.
A unique aspect is the attack power management system. Defeating enemies with the exact amount of damage as your current attack power level temporarily increases that power. This encourages you to meticulously plan your attacks and combos to maximize these "perfect strikes" for a damage boost against tougher foes.
An additional layer of strategy comes from the "curse" system. If you fail to directly defeat enemies, the curse meter gradually increases, eventually harming your knight. You must carefully balance clearing lines to remove enemies versus engaging them directly to keep the curse under control.
The game offers both a quest-based mode with specific objectives to complete, often requiring careful planning and execution, as well as an endless mode that challenges you to survive for as long as possible in a continuously generated dungeon. Mastering the game's mechanics is key to excelling in both modes.